Showing posts with label style. Show all posts
Showing posts with label style. Show all posts

Thursday, August 11, 2011

Thoughts on personal style

As I mentioned in my previous post about the New Blood exhibition I had a portfolio review with some very nice ladies from a company called Artworks. I asked them about their general thoughts on my artwork and where they thought I belonged in the industry.

My portfolio is not a graphic one, it is a portfolio filled with a lot of pencil drawings, ink and acrylic illustrations and heavily rendered fantasy artwork. I don't use photo montage or collage techniques and I'm not into designing fonts. Basically I am not a graphic designer/illustrator hybrid like a lot of illustrators seem to be these days. I was afraid that they would take a look at my things and say: what the hell is this? Funny enough they seemed to like it, and they seemed to be especially fond of my pencil drawings. However they would never be able to use my work for their company, as they used a very specific and, surprise surprise more graphic style.


They told me that my portfolio looked very different from the other things they had been looking at during the day. Their opinion was that I most certainly had a niche market style, and that I should focus on children's books and licensed products and the fantasy art market. I was not unhappy to hear it. Those are after all my preferred markets, I was just happy to know that someone thought I had a niche where I could belong. That is the positive thing. Moving on to the negative, because let's face it there are always positives and negatives.

The negatives is that I don't really belong in the other industry niches. Fantasy art exists almost everywhere, but it is not a big industry and I am a bit worried about being able to get the right amount of work or the right type of work so I can pay bills and afford buying food, you know the necessary stuff of life. So I have to wonder whether I should try to branch out some more and try to do more graphic and commercial looking artwork so I can get jobs in more well paying parts of the illustration business, or if I should just keep concentrating on the things I do now and the things I am apparently adept at or good at. There is no easy answer to this question and I am not sure I have a good answer to it either.

My current plan is to keep focusing on the fantasy and children's art and hopefully I will be able to make it my bread and butter. On my spare time I want to experiment with different styles. Maybe try doing some editorial illustrations and maybe some poster designs. Things like that should help me broaden my horizons a little bit.

If any of my followers have ever come across this problem in their professional life and have found a good solution to it or if you just feel like weighing in, please do so.

Monday, July 11, 2011

Style Struggles - how to adapt to different assignments

I just signed on to a project where I'm supposed to illustrate a children's story for a book. At the same time I'm doing a very different project for an app game for a company called Dilemmr. I have found over the course of this weekend that it is quite hard to work with two styles at the same time.

The app project is sort of a Manga/Science fiction inspired style with as proper anatomy as possible and use of perspective and the like. The children's book is supposed to be child friendly and humorous, but inspired by fantasy, and I have to morph the anatomy and work in a more cartoony style than the other. I started sketching some of the characters from the children's story and this is where the trouble started. I just couldn't let go of the anatomy and my usual way of building a character. The characters weren't stylized enough and I didn't find them very funny either. I'm usually good with cool or cute characters, but funny is not really a strength of mine. This problem made me feel stuck and I felt a bit hopeless to be honest and I wasn't sure how I was going to solve the issue.

What I did know however was that I was not going to give up. So I started sketching a bit, gradually changing things on the characters, making things simpler, not drawing all the joints on arms and legs, making some body parts abnormally large or very tiny. halfway through the process I was still frustrated and I didn't know what to do. I bitched a bit about it to my fiancée who looked at the characters and then he came with the most ingenious suggestions of how to make the characters more funny. He is usually no help at all, he says he does not know what to say or look for, but this time he was a great help. I did some amendments to the characters and after seeing Ole's satisfied grin and giggle when I showed them to him I'm certain I'm on the right track.

So what do you do when you're a bit stuck? After having struggled with it myself and having thought about it quite a lot I've come up with some pointers that might help you should you ever be in a situation similar to mine.

1. Sketch - a lot. Don't be afraid to make silly doodles or drawing with the wrong hand. Sometimes it loosens you up and opens the door for that creative spark you are looking for. Don't shy away from reworking things either. I reworked my characters 5 times before I felt happy about them.

2. Have someone else look at your sketches if possible (if your not under a strict NDA or something). A fresh point of view may be all you need to see what's missing in your artwork.

3. Look for reference on the Internet or in books or movies, whatever is relevant to your assignments. For example I needed to do something very cartoony so I looked at a comic strip by Frode Øverli, the creator of Pondus. His drawings are very humorous, stylized and fun. Now I didn't copy any of his characters or his style. I merely looked at the way he stylized his arms and legs, mouths and noses. It really helped me along.

4. If you feel stuck and nothing of the above helps you should put your work down and leave it for a couple of hours or overnight and get back to it later. It gives you brain time to work things over and you'll maybe look at the artwork differently when you come back to it.

Well this turned out to be a fairly long post, but I hope someone can gain something useful from it, or indeed throw in their own ideas of how to switch between illustrative styles when you are working on two very different projects at the same time.

Until next time
Anita Night